#speedruns are not disrespectful they are the ultimate sign that you have fans who LOVE your game
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lastoneout · 1 year ago
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Honestly, I really hate this new trend of game studios specifically patching speedrun strats and exploits as fast as possible, especially in single-player games where the exploits don't effect the average player AT ALL. It seemed like FromSoft was actually paying attention to the speed and challenge runs and specifically patching the stuff those players were using to the detriment of the average player's experience, and Nintendo got rid of a lot of the first TotK exploits with a forced update like two weeks after the game came out. (And you can't downpatch with Nintendo games the way you can with stuff on other platforms too, which is an extra mega fuck you on top of it.)
I get when things are actually broken and need fixing but people who speedrun your games are doing it because they LOVE them and it's such a dick punch to see game studios target them specifically instead of just letting their product be a smidge imperfect so more people can have fun with it. It just reminds me of like, George Lucas constantly fiddling with Star Wars long after it's done like just leave it alone your product is fine, we don't need 600 updates for years that just amount to a slap in the face to the fans and do nothing to actually make the product any better.
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